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Game info |
| | Commando | | Genre | Shoot em Up | Developer | Capcom | Publisher | Elite Systems | Released | 1985 | Rating
| Graphics: | 6.0 | Sound: | 6.0 | Gameplay: | 6.0 | Overall: | 6.0 |
| Reviewed by | ndial | Commando is a vertical-scrolling WWII run n' gun game released for the arcades in 1985 by Capcom and later ported by Elite Software LTD to multiple home computer formats such as the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and the 16bits Atari ST and Amiga systems. There were also additional ports for some video game consoles such as the Atari 5200, Atari 7800, Nintendo NES etc. The game is exceptional for its gameplay, though it's a bit tough. |
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Review |
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STORY / GAMEPLAY You are Super Joe, a Special Forces member, dropped (from a helicopter) into a jungle aiming to rapidly eliminate a massive army of enemy soldiers. You are called to shoot your way through large numbers of military hordes and save the prisoners of war. Your mission is quite tough and the only you can trust is your machine gun and your (limited) hand grenades. The enemy soldiers are either wandering around shooting and throwing grenades at you or they hide in various spots, drive army vehicles towards you etc. So shoot, shoot and...shoot again and do not forget, by any means, to rescue the captured soldiers from the enemy! GRAPHICS / SOUND The BBC Micro port features good graphics, though the sprite animation is a bit sluggish and makes gameplay frustrating. Additionally, the graphics are a bit "overwhelmed" (especially the terrains) with details that make almost impossible to avoid enemy fire. Note that the game here runs in flick-screen mode. Other than that, the game looks good and the visuals still offer some of the original details (missing on the CPC and ZX ports). I do prefer playing it on other 8bit versions though as the graphics are more distinct and you can avoid enemy fire plus that the sprites move faster and way smoother! This version's sound doesn't have a main-menu or an in-game music, but instead it's limited to a few noisy SFX. | |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| BBC Micro / Acorn ElectronCPU: 2 MHz MOS Technology 6502/6512 MEMORY: RAM 16KB (Model 1), 32KB (Model B), 64KB (Model B+), 128KB (Master). ROM 32KB GRAPHICS: Resolutions supported: 160x256 with up to 16 colors on screen (8 colors + flashing option), 320x256 (4 colors), 640x256 (2 colors) SOUND: Texas Instruments SN76489, 3 channels + 1 noise channel, 7 octaves (mono). Also it optionally featured a TMS5220 speech synthesiser with phrase ROM!
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| RGB 8-colors palette (but capable for 16 on screen as 8 physical colors + flashing option) | |
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